Search This Blog

Tuesday, February 28, 2012

T-Mobile HTC One S hands-on at MWC 2012



You know that One phone announced by HTC on Sunday? Well, it's actually a series of three phones, and we already know that a couple of them (at least) are going to be landing on the shelves of your friendly American corner retail store. We got a look at one of them today -- specifically, the One S destined for T-Mobile. We conjecture that this will be offered as Magenta's premium device, and it's not hard to see why. Its owners will enjoy nearly all of the same privileges as every other user around the world: a 1.5GHz dual-core Snapdragon S4 (Krait) CPU, 1GB of RAM, a durable and scratch-resistant ceramic unibody build and 8MP rear camera with f/2.0 and LED flash.

In nearly every respect, the model we saw was the same as the global version we got acquainted with just two days ago. The only exceptions were found in T-Mo's choice of color (more of a gun metal grey flanked by light black on the top and bottom) and the obligatory carrier-branded bloatware. The apps aren't going anywhere, of course, but T-Mobile was quick to point out that the hardware and software aren't final. We believe it -- evidenced by the lack of any carrier branding on the phone -- but we can't be sure exactly how different it'll look by the time it comes hot off the press. Either way, we still captured a few images to keep your level of intrigue up to the max.


View the original article here

Apple Schooled Music Execs Then, Here Are The Lessons Online Video Should Learn Now

Editor’s Note: This post is written by guest author Peter Csathy, who is President & CEO of online video enabler and transcoding company Sorenson Media. Previously, he served as President & COO of online music pioneer Musicmatch. Thus, the following is written from the perspective of a long-time media executive, and meant to be a conversation-starter. Csathy blogs at Digital Media Update.

Apple’s all-in-one physical flat-screen iTV is coming, make no mistake. And, when it does, it will represent Apple’s attempt to reinvent the television experience in much the same way it did for music. But, while media execs were hopelessly naive in Apple’s presence back then, they feel they are ready this time. They are determined not to let Apple rule the premium online video world like they did (and still do) for online music. The question is, do they have the will?

Apple will, of course, follow its established playbook, which most CE companies inexplicably still do not follow, and seamlessly marry its beautiful hardware (the iTV) with its underlying software and services (in this case, movies and television) in the same way it did with music via the iPod and iTunes. Apple’s goal is to be the center of the online movie and television universe for consumers (just like it is for music). Yes, content is king to Apple, but only because content serves as the Trojan Horse consumers ride into Apple’s kingdom of riches (initially Macs and iPods, and later iPhones, iPads and the inevitable iTV).

Ay, but there’s the rub. The content king-makers — motion picture and television studio execs — now know this. They have seen this movie before, and this time they are determined to monetize content more directly for content sake – for themselves. Apple transformed itself into the #1 most valuable global company and juggernaut that we see today precisely because those media execs handed Apple the keys to unlock music value in the online world.

Steve Jobs wooed them with his charms, pitched a great story, and established the rules of the online music licensing game. Apple’s massive growth in the past decade all started there with its iPod-iTunes 1-2 knockout punch. That, in turn, led to the resurgence of Macs, which led to the iPhone, then the iPad. Apple would be a very different company today if didn’t get the music it needed 10 years ago.

And, how did Jobs’ playbook work out for the labels and musicians? Not so well. Online music sales (and royalties) were an asterisk next to iPod sales. Don’t get me wrong. Rampant piracy — and the music industry’s misplaced attack strategy — destroyed significant content value. Nevertheless, the music industry’s negotiations with Jobs one decade ago resulted in a massive transfer of value and wealth to Apple.

So, what lessons have media executives learned from this past decade?

Music execs were on their heels reeling in fear when Jobs approached them a decade ago with the promise of iTunes. They had no real experience with the Internet. They certainly had no experience with technology (many still do not) – and how it could be used for both good and evil. Piracy was rampant. Napster ruled the day (the bad one, not the good one). Kazaa’s Niklas Zennstrom was public enemy #1 (now of course he is a media insider with Skype, Joost and others). The music industry was understandably panicked.

Jobs promised a way out – under three conditions. First, Apple must be able to sell individual tracks unbundled from albums. Second, its price for those unbundled tracks must be $.99 each. Third, Apple must define and control the entire online music experience. The music industry capitulated, and these 3 commandments are fundamental rules of the game that still largely rule the day.

Well, those rules haven’t worked out too well for music creators and owners. Lesson learned. So, one decade later, media execs are striving to proactively dictate the value of their content and support multiple online experiences and business models. But, even now, they frequently significantly under-value their content. More on that later.

Prior to iTunes, piracy was rampant, and only relatively small players (including my former company, Musicmatch) played legitimately in the online music world. Amid this backdrop, media execs empowered Apple to be the first and only established online music source and experience. As a result, iTunes incredibly still commands 60-70% of all online music sales. That represents incredible power in the hands of one. It represents a downright monopoly.

Media execs are determined not to allow that kind of power in the hands of any single player in the online video world. They instead are committed to fostering an eco-system of as many legitimate distributors as possible. They actively license their prized motion picture and television assets to all those willing to pay.

That’s why we already have myriad established behemoths in the premium online video game. We have Netflix, Amazon Prime, Hulu, Google/YouTube, Comcast. The list goes on and on. Apple too is on that list, but it is behind the curve this time. Those same media execs who ceded control to Apple ten years ago have refused, thus far, to broadly license their crown jewels on Apple’s terms. But Apple — or more accurately, Apple’s massive hoards of cash – can be very persuasive. More on that later.

Media execs aren’t panicked this time. They have a decade of learning under their belts. Yes, piracy continues to be rampant, but they now understand that it cannot simply be litigated into oblivion. The best defense truly is a better offense. Support better customer experiences, make your content available broadly to those legitimate distributors willing to pay, and experiment with business models and terms.

That’s why we have over-the-top (OTT) “Internet TV” models in which content is monetized via paid downloads, subscriptions, and ads. We also have big cable’s “TV Everywhere” models in which consumers must continue to pay their monthly cable fees. And, coming soon, Google and others will become virtual cable operators that will also distribute live linear programming like ESPN. Apple too wants to be on that “virtual MSO” list, because that is the kind of premium content that ultimately moves mountains of consumers. Case in point: DirecTV’s “NFL Package.”

This melange is great for the studios. No two content licensing deals are the same. Each negotiation takes place in a black box. No clarity. No certainty. Just the way media execs like it (I know, I have been there). Now THAT’s power! Right? Up to a point. More on that later.

Jobs ultimately taught music execs one fundamental truth – that content is THE key to unlock tremendous value online. The corollary to this is that without content, value is lost. That’s why all the deep-pocketed tech titans are lining up for a chance to play in the premium online video game. Just as it is for Apple, premium online video distribution is strategically central to their business. Apple? Sell its hardware. Amazon? Sell more goods and services. Google? Sell more ads. Comcast? Hold onto those cable subscriptions. Netflix? Survive!

These players have inked a steady stream of significant licensing deals just in the past few months, the financial terms of which are almost never disclosed (remember, just the way the studios like it). But, one telling deal’s terms did slip out – Netflix agreed to shell out nearly $1 billion to stream shows from the CW Network. Think about that – if the CW can command those kind of numbers today, think about the price tag for real “premium” content like ESPN. And, we are still in the early innings of this premium online video game.

Apple – with its head-spinning $100 billion war chest – is a lock to win (or at least be a massive winner in) the online video game, right? Most likely, the answer is yes. The inevitable iTVs will fly off the shelves. But, Apple isn’t alone this time. It is playing on a crowded field with other deep-pocketed and committed players (including CE guys like Samsung). Even more importantly, to really hit it out of the park, Apple’s coming iTV must be an experience. That means Apple must offer an extremely deep pool of compelling video content from the start (including sacred programming like ESPN). Otherwise, consumers will find holes, get frustrated, and look to fill those holes with programming offered by others.

Each frustrated customer represents real significant loss, which is especially magnified in Apple’s case because of its closed product eco-system. For Apple, it’s not just about a single product sale (like an iTV). That sale, instead, marks the beginning or continuation of a long-term lucrative purchase relationship, which is the key driver of Apple’s stratospheric growth. That’s why Apple will be willing to strike very different content licensing deals with media execs this time around.

Of course, Apple doesn’t control the content – the studios do. So, who really holds the cards here? Will the studios be as audacious as Steve Jobs was one decade earlier and demand terms that they believe reflect the true value their content creates for distributors over time? In Apple’s case, one truly audacious idea could be to seek a share of revenue for every iTV sold. Remember, not every license deal must be the same. Value means very different things to different players. If Apple, or any other online distributor, refuses to play, then they lose out. No soup for you! There are many others (including the studios themselves), but only one ESPN!

Or, will media execs instead go for the quick-fix of easy money? After all it’s hard to say “no” to someone writing a big check. If they do go this instant gratification route (which is more consistent with their DNA), at least they should realize that their prized motion picture and television assets will be worth significantly more than they think in the online world over time. Avoid long-term deals!

So, yes, media execs have learned their lessons well. Content is, in fact, king. Apple will continue to wear the crown, however, unless media companies have the will and creativity to take it back. After all, Apple made $46.3 billion this past quarter alone, a number that dwarfs global motion picture box office receipts for the entire year. Apple could buy Hollywood. But, will Hollywood let it?

Excerpt image from SoulInTheMachine.com

IPO: February 6, 1980, NASDAQ:AAPL

Started by Steve Jobs, Steve Wozniak, and Ronald Wayne, Apple has expanded from computers to consumer electronics over the last 30 years, officially changing their name from Apple Computer, Inc. to Apple, Inc. in January 2007. Among the key offerings from Apple’s product line are: Pro line laptops (MacBook Pro) and desktops (Mac Pro), consumer line laptops (MacBook) and desktops (iMac), servers (Xserve), Apple TV, the Mac OS X and Mac OS X Server operating systems, the iPod (offered with...
Learn more

Peter Csathy is president and CEO of leading online video enabler and transcoding company, Sorenson Media. A 20-year digital media veteran, Csathy most recently served as CEO of Internet video company SightSpeed, Inc., where he oversaw all aspects of the company’s business. Csathy engineered the company’s successful acquisition by Logitech, Inc. in late 2008. Previously, Csathy served as president and COO of digital music leader Musicmatch, Inc., where he was responsible for driving the companyĆ¢€™s distribution and content strategies,...
Learn more

View the original article here

Make My Music – A complete new music listening experience on your iPhone




Tekton Technologies releases an enhanced version of MakeMyMusic 2.0, after tremendous positive responses from our users. MakeMyMusic creates automatic personalized music play lists from your entire library so that you can listen to the tracks the way you like them, without having to manage play lists. Its is an innovative way of creating personalized music that enriches your listening experience, and great for lengthy audio books too.

Benefits of using this app:
By picking an Artist, Genre or Composer and choosing from morning, noon, evening or night, you can wake up to some smooth jazz, rock out at lunchtime, and fall asleep to Braham’s lullaby. Automatically Search and Play for your favorite Song or favorite Artist in your iPhone/iPod touch based on your Mood of the day.

MakeMyMusic Features include:
* One Touch playback
* Unique “Now Playing” screen
* Choose a different backdrop for every song. You can even use your personal photos
* Define your time of day for an artist or genre
* Sleep timer
* Enriched listening experience

View the original article here

ELVIIS Volvo C30 EV charges from any standard outlet, bills the driver (hands-on)



The electric vehicle is still a fresh enough concept that the issue of redirecting the bill when filling up at a public outlet or a friend's house is of little concern. But once EVs gain more traction and the cost of electricity during that monthly dinner party starts to run upwards of 50 bucks, you'll definitely take notice. ELVIIS, a research collaboration between Ericsson and the Viktoria Institute in Sweden, may be the solution. Instead of pulling power from the grid blindly and billing the outlet's owner, the system provides driver and vehicle information to a server before charging begins, then redirects the cost for power consumed to whatever account you've registered with the vehicle, alleviating any concern about unexpected electricity bills. ELVIIS can theoretically serve other purposes, allowing you to select the least-expensive energy source, for example, or set the car to wait to charge until late-night, when rates are lower.

We jumped into the passenger seat of one of five existing ELVIIS cars -- built around an all-electric Volvo C30 -- and poked around the charging interface. The project isn't fully operational just yet, and was running in demo mode so there's no way to verify that it works as described, but it definitely appears to be solid, with Ericsson providing financial and development support. Eventually, it will use the car's GPS to identify nearby power outlets -- for now, you need to enter a specific outlet ID. There's also an Android app that allows you to monitor and reschedule charging, so if you programmed your car to be completely charged by 7AM but realized that you need to leave at 6, you can make sure you're covered without getting out of bed. But you don't need to go anywhere to see it in action -- just click on past the break.

 View the original article here

Users Connect, Express and Record with Planner S – Social Diary for iOS



Planner S, a social diary application for iOS from Akaon makes its English debut soon. Originally conceived for a Korean language audience, Planner S has proven popular and well-suited to expansion. The application is a full featured calendar and planner, but Planner S goes beyond most scheduling utilities. With fully integrated social networking capabilities through Facebook, Twitter, and its own community, extensive personalization options, and the ability to customize the look and feel of each entry, Planner S embodies a dynamic new way to interact.

Planner S users can customize the appearance of the app on their iOS device, connect with the social networking sites of their choice, or keep their entries entirely private. Planner S has a beautiful interface which offers easy access to starting and customizing new entries at the user’s convenience. Entries can be edited, enhanced, and deleted after being saved. Each entry can be tailored to users’ exact needs, listing reminders, appointments, and tasks. Users can choose from a variety of visually appealing fonts, from sophisticated typeface to casual and cute handwriting options. Furthermore, entries can be accessorized individually with free and paid skins and virtual stickers from the in-app Planner S shop, tagged with users’ moods, and feature attached photos.

View the original article here

955 Dreams Raises $3.25 Million Seed Round, Launches “Band Of The Day” On iPad

Sarah currently works as a writer for TechCrunch, after having previously spent over three years at ReadWriteWeb. Prior to becoming a professional blogger, Sarah worked in I.T. across a number of industries, including banking, retail and software. ? Learn More
calendar 955 Dreams, the startup behind Apple’s iPhone App of the Year Runner Up “Band of the Day,” is today releasing the new tablet-optimized version of the app for the iPad. In addition, the company announced it has closed on a $3.25 million round of seed funding. Investors participating in the round included 500 Startups, m8 Capital, Kapor Capital, Felicis Ventures and CrunchFund (Disclosure: TechCrunch Founder Michael Arrington is an investor in CrunchFund).
As a part of the funding, Dave McClure of 500 Startups will join the company’s board, filling the first seat held by an outside investor.
955 Dreams’ Band of the Day app was released late last year, and was soon adopted by hundreds of thousands of users in its first few weeks on the App Store. The app, which features free songs (full songs, not just clips), artist bios, reviews, music videos and more, caught the attention of those at Apple thanks to its popularity as well as its unique design. The company had previously focused on long-form experiences like the App Hall of Fame title, The History of Jazz, but with Band of the Day, the team began to push out new content on a daily basis.
955 Dreams is not just a development shop that builds apps – it actually writes the artists’ reviews itself for Band of the Day. Explains Co-founder Kiran Bellubbi, “we’re a publishing company, and [our apps] are built on our own publishing platform.”
The platform powers all of 955 Dreams’ mobile apps, including Band of the Day, The History of Jazz and On the Way to Woodstock, all three of which were App of the Week, two of which made it into the App Store Hall of Fame, and one (BotD), which made it to App of the Year runner up. In other words, every time the company launches an app, they hit it out of the park.
With Band of the Day in particular, it was the combination of the editorial and the app’s overall design, with its simple, efficient and elegant navigational elements, that helped it reach over half a million users in just four months. With the launch of the iPad version today, the company expects to reach several million by the end of the year.
The new tablet version of the app is similar to the iPhone version in terms of feature set, but takes advantage of the large screen. Although the style is very magazine-like, the app is careful not to take up too much space on the iPad’s hard drive, as some magazine apps do: it’s only 10 MB.
Says Co-founder and CDO T.J. Zark of the new iPad version, “we refined every speck of the experience, the UI, the backend, and the overall look of this product. Just like the calendar that Band of the Day is built around, the way band photos reveal as you run your finger over the calendar…this is the result of a thousand tiny iterative decisions. We try very hard to take nothing for granted about the end experience. We strive to delight users!”
The company is also now experimenting with Android and is preparing to make its app publishing platform available to select partners, perhaps one or two content providers this year. “We’re talking to a few of them,” says Bellubbi, “but it depends on the reach of the content and the quality of the content. That’s extremely important to us.”
In fact, Bellubbi was downright obsessive about his products’ quality, scoffing at any so-called competition. “My personal belief is that when you put garbage into a garbage platform, you’re going to get garbage out…We try to focus very much on the user experience, and there are no compromises made.” (No wonder Apple likes them).
The new Band of the Day iPad app is available for download here.

 955Dreams Inc. is a new age publishing company. We publish magical titles on mobile devices. We’re a small group of hackers and designers who are working on mobile products that will engage and excite you. We love what we do and our users love the products we’ve built. We are currently self-publishing titles in the Music Category and have built a platform that allows us to deliver fantastical apps which delight our users. Our designs are executed at a very...

 View the original article here

Game Your Video Aims To Make Mobile Video Editing As Simple As Possible

Greg Kumparak is the Mobile Editor at Techcrunch. Greg has been writing for the TechCrunch network since May of 2008. Greg was born just outside of San Jose, and now lives in the East Bay of California. ? Learn More
Photo Jan 25, 11 56 34 AM

Modern day video editors can be daunting. While it’s better than the literal cut-and-paste practices of yesteryear, opening a new video editor can feel like stepping into the cockpit of a spaceship. Unless you’re trained to fly spaceships, in which case this analogy is broken (and also, you’re awesome.)

Looking to distill video editing down to its simplest form — a game like experience, they say — is Game Your Video, a new iOS app from Global Delight.

Here’s how it works: you pick a video from your library, and play it back. As it’s playing, you poke any of the myriad effect buttons (things like jitter, shake, spin, RGB splitting, or speed tweaks) sitting at the bottom of the screen to start the effect. The video keeps playing with the effect applied on the fly. Tap it again, and the effect stops. Don’t like the effect? Stop the video, drag back to that point in the timeline (which isn’t so much a timeline, really, but an iMovie-esque thumbnail summary) until the cursor is on top of the effect highlight, and tap a button to remove it.

The same effects can be applied in real-time to videos being shot through the app, using an identical mechanic: tap an effect to start, tap it again to stop. You can also pick songs from your iPod library as your video’s soundtrack, and cut/join clips with just a tap or two. Want to make your friends sound like a chipmunk (or an axe murderer)? You can do that, too.

It is really quite simple — at least in its overall concept. Some of the finer nuances of the UI can be confusing at times; it took me a few minutes to figure out, for example, that to edit videos you’ve already recorded you have to hit a specific “Game Your Video” button rather than the camera roll button sitting right next to it. None of it’s hard to wrap your head around — but given that they’re trying to make something for an audience daunted by other video editors, it’s probably worth fine tuning.

Here’s a quick video of my desk demo of some of the effects:

Will it turn you into the next Scorsese? Nah, but that’s not the point. It’s for adding cute little effects to your clips before tossing them up on Twitter or Facebook — and for that, it gets the job done.

Game Your Video launched this morning, and is going for $1.99 in the App Store.

View the original article here